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Fantasy Grounds

Learn How to Use Fantasy Grounds

December 10, 2020 by Colin the Virtual DM Leave a Comment

Learn How to Use Fantasy Grounds

I often see folks frustrated when they are trying to learn how to use Fantasy Grounds.  I get it.  I really do.  Fantasy Grounds does have a steep learning curve, BUT… I am fairly sure that most of these folks did not use all of the available resources to help them over this curve.  With that in mind, here are some great resources to help you learn how to use Fantasy Grounds.

Fantasy Grounds Tutorials

I think that the easiest way to learn Fantasy Ground is to watch some of the fantastic tutorial videos that are available and there are LOTS of them.  Here are my top recommendations.

  • Fantasy Grounds DM Series with Mattekure
  • Fantasy Grounds Classic Tutorials for Beginners with The Digital DM
  • Fantasy Grounds on YouTube
  • Fantasy Grounds College on YouTube

Fantasy Grounds User Manual, Wiki, and Forum

After you have watched the great videos above, you aren’t likely to remember it all, and they may not have answered all of your questions.  Your next set of resources are a user manual, the official wiki, and the official forum.  I personally still use the wiki and the forum on a regular basis.

  • Fantasy Grounds User Manual
  • Fantasy Grounds Wiki
  • Fantasy Grounds Forum

A quick word on the forum before moving on.  There are some amazing folks that moderate this forum, and they are SO, SO, SO helpful.  If you get stuck, don’t get frustrated.  Jump into the Fantasy Grounds forum, and you will get the help you need.

Other Great Fantasy Grounds Learning Resources

If you are still looking for more after all of that, here are a few more great places to look.

  • Fantasy Grounds College
  • Fantasy Grounds on Discord
  • Fantasy Grounds College on Discord
  • Guides, Videos, and Other Helpful Information from Fantasy Grounds Forum
  • Fantasy Grounds DM Series with Mattekure (Additional Links)

This is by no means an exhaustive list.  There is lots more information out there to help you to learn how to use Fantasy Grounds.  If you take the time to watch the videos and use the resources, I am sure that you will be a Fantasy Grounds expert in no time.  It does take time, but it will be time well spent in the long run.  Happy gaming!!

Note:  Lots of these resources are for Fantasy Grounds Classic (FGC) not Fantasy Grounds Unity (FGU).  The vast majority of FGC and FGU works the same, so they are all still valuable resources to learn from.

Do you have a great resource to help folks learn how to use Fantasy Grounds? Let me know in the comments.  Thanks for reading.

Filed Under: Fantasy Grounds Tagged With: Fantasy Grounds

Bring Real-Time Gambling to Fantasy Grounds

November 5, 2020 by Colin the Virtual DM Leave a Comment

Bring Real-Time Gambling to Fantasy Grounds

A few sessions ago in my current campaign, there was a discussion about how we could bring real-time gambling to Fantasy Grounds.  After some quick research in the Dungeons and Dragons 5e core books, I concluded that the reference materials did not offer much to work with.

The Player’s Handbook makes only a single mention as part of the “Deception” ability check.  The Dungeon Master Guide only discusses it as part of the “Carousing” downtime activity.  Not much to work with there.

Xanathar’s Guide to Everything was the best source for some useable game mechanics.  Unfortunately, it is only referenced as part of downtime activities to determine the outcome only.  That is kind of boring.

I figured there had to be a way that we could bring gambling game mechanics into our Fantasy Grounds sessions, and it turns out that there is.

The Gambling / Tarot Pack: Den of Iniquity

Gambling Card Games
Gambling Card Games
Dyn Board
Dyn Board
Tarot Cards
Tarot Cards

After conducting a little Google research, I came across a great little Fantasy Grounds module called the Gambling / Tarot Pack: Den of Iniquity.  The purpose of this module is three-fold:

First, it can be used to conduct some real-time playing card gambling through the use of a full 52 card deck.  It has some nice fantasy pips in the form of a Snake, Lion, Unicorn, and Gryphon.  In addition, the module provides instruction on nine different card games, but realistically, you can play any card game you wish.

If you don’t want to play out every hand, there is the ability to simulate the outcome of a hand or an entire gambling night.  Having both of these options available is very nice.

Knife Throwing Anyone?

Second, it can be used to play a dart or throwing knife game called Dyn using the provided Dyn Cartwheel Dartboard.  This game has some wacky rules and could lead to some very interesting nights in the tavern.

I won’t get into full details.  I will say that there is a part of this game where you switch to throwing your darts or knives at targets in the room.  This is required to save yourself.  There is also a situation where you must pick a fight with a patron in the bar to continue.  This game sounds like it would be a great addition to a seedy tavern.

How About A Little Tarot Card Reading?

Third, it can be used to conduct a tarot card reading session using the 32 card tarot deck.  This was a bonus for me as I was originally only looking to add some real-time gambling.  I am sure that this feature will make a nice addition at some point in my campaign.

So, there you have it.  A nice little module to add to your Fantasy Grounds session to help better roleplay those nights out gambling in the local tavern.  Plus, the ability to add a tarot card reading by a mysterious gypsy lady before they enter.  It sounds like the makings of a fine evening of adventure.

How do you handle gambling on your virtual tabletop? Let me know in the comments.  Thanks for reading.

Filed Under: Fantasy Grounds Tagged With: Fantasy Grounds Modules

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