In this Fantasy Grounds Unity extension review, I will be looking at the Fantasy Grounds Automatic Sneak Attack and Turn-Based Effects extensions from Kent McCullough and Rob Twohy. These two extensions working together do a fantastic job of automating your rogue’s sneak attack. Check it out!
Welcome to The Virtual DM, and thanks for watching. If you are a DM looking to get better at running D&D 5e on the Fantasy Grounds Unity virtual tabletop (VTT), you have come to the right place.
If you have any questions about this video, please leave a comment or contact me using the information available at the end of this page. I would love to hear from you.
TIMELINE
- 00:00 Introduction
- 01:53 How to add Automatic Sneak Attack directly to the combat tracker in Fantasy Grounds Unity
- 02:48 How to add Automatic Sneak Attack to your character sheet in Fantasy Grounds Unity
- 04:40 Reminder of the conditions that must be met to activate a rogue’s sneak attack in D&D 5e
- 05:24 Seeing the Automatic Sneak Attack extension in use in Fantasy Grounds Unity
- 09:08 Closing
SHOW NOTES
Link to the Fantasy Grounds Automatic Sneak Attack extension on the DMs Guild – https://www.dmsguild.com/product/312685/Fantasy-Grounds-Automatic-Sneak-Attack?affiliate_id=1869340 (affiliate link)
Link to the Fantasy Grounds Turn Based Effects extension on the DMs Guild – https://www.dmsguild.com/product/312684/Fantasy-Grounds-Turn-Based-Effects?affiliate_id=1869340 (affiliate link)
Link to the Fantasy Grounds Complete Sneak Package containing the Fantasy Grounds Automatic Sneak Attack and the Fantasy Grounds Turn Based Effects extensions on the DMs Guild – https://www.dmsguild.com/product/312686/Fantasy-Grounds-Complete-Sneak-Package-BUNDLE?affiliate_id=1869340 (affiliate link)
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